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Tag: directx
Report claims DirectX 12 will enable AMD and Nvidia GPUs to work side-by-side
2015-02-26 17:41:30| Extremetech
New reports from developers claim that DirectX 12 can support GPUs from multiple vendors in the same system. Will enthusiasts finally be able to mix and match multiple GPU vendors?
Tags: work
report
claims
enable
DirectX 12 confirmed as Windows 10 exclusive, AMD and Nvidia go head-to-head
2015-02-09 14:43:08| Extremetech
A new preview of Direct3D 12 puts it head-to-head against AMD's Mantle in the Star Swarm tech demo.
Tags: go
windows
exclusive
confirmed
Most DirectX 12 features wont require a new graphics card
2015-01-26 15:45:45| Extremetech
Microsoft has confirmed most of DirectX 12's improvements will be available on existing gaming hardware, but there's more to come at GDC.
Tags: new
features
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Nvidias ace in the hole against AMD: Maxwell is the first GPU with full DirectX 12 support
2014-09-19 19:27:27| Extremetech
In addition to Nvidia's new Maxwell GPU having top-of-the-line performance and power efficiency, it has another feature that will probably make a lot more difference in the real world: It's the first GPU to offer full support for Microsoft's upcoming DirectX 12 and Direct3D 12 graphics APIs. According to Microsoft, it has worked with Nvidia engineers in a "zero-latency environment" for several months to get DX12 support baked into Maxwell and graphics drivers. Even more importantly, Microsoft then worked with Epic to get DirectX 12 support baked into Unreal Engine 4, and to build a tech demo of Fable Legends that uses DX12.
DirectX 12 reduces power consumption by 50%, boosts fps by 60% in new tech demo
2014-08-13 19:32:42| Extremetech
At its Siggraph 2014 booth, Intel is showing off one of the first public demos of DirectX 12 and Direct3D 12 -- and the improvement over older graphics APIs, such as DirectX 11, is really quite startling. The exact same demo under DirectX 12 consumed 50% less power than the DirectX 11 version. In a similar demo, the higher efficiency and lower overheads of DX12 allowed for a 60% increase in frame rate over DX11 while consuming the same amount of power. After an awful lot of talk about the benefits of Mantle, DirectX 12, and OpenGL NG, it's very exciting to see an example of the actual real-world gains of these new graphics APIs.