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DirectX 12 Detailed, Demoed at GDC

2014-03-21 02:35:15| PC Magazine Graphics Cards Product Guide

The latest graphics API from Microsoft promises improved multithreaded performance and other improved features when it appears next year.

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Valve open-sources its DirectX to OpenGL translation software: Here come the SteamOS and Linux games?

2014-03-11 17:21:21| Extremetech

Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team Fortress, Portal), and easily bring it over to Mac OS X or Linux/SteamOS. The code, with some tweaks, could also be made to work with other DirectX-based game engines as well. By open-sourcing this code, Valve is clearly encouraging developers to release OS X -- and more importantly, SteamOS -- ports of their Windows games.

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Microsoft confirms long-overdue DirectX 12 will be unveiled at GDC

2014-03-06 12:49:40| Extremetech

Microsoft has confirmed the existence of DirectX 12. As expected, it will be unveiled at GDC 2014 on March 20. It would appear that all the usual suspects are already on board -- the use of their logos on the DirectX 12 website strongly suggests that AMD, Nvidia, Intel, and Qualcomm are all preparing DX12 hardware. Considering DX10 was released in 2006, and DX11 was released in 2009, DX12 is incredibly overdue. All signs point to DirectX 12 being a direct competitor to AMD's recently released Mantle API, and in all likelihood will stymie AMD's attempt to gain a critical mass of game developers.

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Microsoft hints that DirectX 12 will imitate and destroy AMDs Mantle

2014-02-27 19:23:31| Extremetech

Microsoft and the OpenGL working group have both announced plans to bring close-to-metal APIs home for DIrectX and OpenGL. Where does that leave AMD's Mantle?

Tags: microsoft destroy hints directx

 

Battlefield 4: AMDs Mantle causes washed out, foggy graphics compared to DirectX

2014-02-04 19:22:21| Extremetech

AMD's Mantle launched last weekend, but there are definitely rough spots in the implementation. Dice is working on a patch to bring the game's visual display back up to par on both Direct3D and under the Mantle API itself.

Tags: to compared graphics washed

 

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